Kirk Dunne - my IMDb film credits page Los Angeles, California
Very familiar with..........Maya, Modo, ZBrush, and Sketchup. Photoshop, and Illustrator.
Familiar with..................Vicon Blade, Corel Painter, Filter Forge, Crazy Bump and Autodesk Stitcher.
Work History Highlights:
2011 : "Yellow Submarine" - Motion Capture Artist - ImageMovers Digital and Disney
Directed and Produced by Robert Zemekeckis. Starring; Cary Elwes, Peter Serafinowicz, Dean Kelly, and Adam Campbell
2009 : "Mars Needs Moms" - Motion Capture Artist - ImageMovers Digital and Disney
Directed by Simon Wells and Produced by Robert Zemeckis. Starring; Seth Green, Dan Fogler, and Joan Cusack.
2008 : "A Christmas Carol" - Motion Capture Artist - ImageMovers Digital and Disney
Directed and Produced by Robert Zemeckis. Starring; Jim Carrey, Gary Oldman, Cary Elwes, and Robin Wright.
2007 : "Avatar" - Production Assistant - Lightstorm and 20th Century Fox
Directed and Produced by James Cameron. Starring; Sigourney Weaver, Sam Worthington, and Zoe Saldana.
2005 - 2007 : Writer and content contributor for 3D World Magazine. Art Director for various AFI film shorts and music videos.
2002 - 2007 : Working for the 2D/3D art website, Renderosity and software company and 3D content provider, Daz3D.
Originally from South Eastern Illinois, my family spent most of our time living in the small town of Greenup. We moved to California in time for me to do my Junior & Senior year of High School in West Covina. Through the years I have lived in various Southern California cities; Redondo Beach, Rancho Cucamonga, Hacienda Heights, Mission Viejo, Newport Beach, and for many years I have now lived in Los Angeles/Hollywood.
I discovered CGI art sometime in 1996 after I got my first computer and got online. I discovered the program Poser after I had been searching for something that would help me block out storyboards faster for a few screenplay's I was writing. Over the years, while slowly getting bit by the CGI bug, and looking for more online art, I stumbled across Renderosity. I was also finding myself looking more and more at Bryce renders, because of the quality of the renders vs. the cost of the program. Sometime in late 1999 I picked up Bryce 4, and committed myself to learning it.
I've spent the last years going through masses of online and retail tutorials, learning the in's and out's of what goes into the practice of creating 2D and 3D CGI. While my main program of use are now Maya, Modo, ZBrush, Sketchup, Photoshop and Illustrator, I still will utilize my earlier programs and anything in between.