“Billiard Balls” – 3D World Magazine
This was a simple scene I made for 3D World Magazine to show how stock atmosphere settings could be used in conjunction with HDRI lighting to attain a further level of realism as compared to just using HDRI lighting alone. All textures made from scratch in Photoshop as was post-work DOF blurring.
Ppl like you get all the brains. I just get to say thanks for the answer.
July 19, 2011 at 2:06 am